Quite a bit of the parkour wasn't necessarily that difficult, but very punishing, usually resulting in death if you make a mistake. I wish you had gone with another mobility item that isn't as problematic than grappling hook. Giving the player a hook relatively early made the rest of the map feel kinda cheesy, as I constantly felt like I was cheesing challenges with it. Same could be said about the red pressure plates used to spawn things, but mainly the wraiths. I personally dislike designing difficulty with spikes, and later they even ended up being painted to make them difficult to see. I did dislike how many challenges used spikes. I felt like adding the NPCs to buy ammo were not really necessary for instance, or how you can't place blocks, and specify it to also mean explosives, except grenades(?). The more rules you have, the easier it is to forget the important ones. It was relatively fast to get back to areas where you had died, and overall my experience was positive. They weren't used in any puzzles, so their only usefulness was combat, but for that magic was mainly useless, and I ended up running mainly using the best gun I had at that point. I liked the small secret areas every here and there but not really sure how well the weapons were balanced. They kinda stopped halfway through the map. Would've loved to see a bit more of those. The puzzles were mostly cool, though there was nothing really complex or difficult. The ice caves and some of the jungle were definitely my favorites. Especially loved the open feeling early into the map. Should this happen, there is a trap reset switch located on the other side of the volcano, to the west of the mansion.Ī fun map. Exiting the world will cause timer-based traps to break. NPC's are located where they are for a reason.Ĩ. Large gems drop on death and can be permanently lost, breaking the map.ħ. When you get a gemstone, it's recommended that you magic mirror home instantly. Pick up the stuff in the chest at the end of the starting room.Ħ. This applies to any other NPC's you may encounter.5. You can buy items from the hermit to the west of the mansion, but don't buy any ropes, bombs, picks or axes! Everything else is fair game. This includes any explosives you might happen to get! (Grenades are okay.)Ĥ. Rules:Ģ: Toss your starting items in the trash can.ģ: No breaking or placing blocks (duh). Start up the World with your new character. (User -> Documents -> My Games -> Terraria -> Worlds)ģ. Take the downloaded folder and place it in your Terraria worlds folder. Download the file from the attachment located below.Ģ.
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